JavaAlgorithms/Others/CRCAlgorithm.java

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package Others;
import java.util.ArrayList;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
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/** @author dimgrichr */
public class CRCAlgorithm {
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private int correctMess;
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private int wrongMess;
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private int wrongMessCaught;
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private int wrongMessNotCaught;
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private int messSize;
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private double ber;
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private boolean messageChanged;
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private ArrayList<Integer> message;
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private ArrayList<Integer> dividedMessage;
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private ArrayList<Integer> p;
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private Random randomGenerator;
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/**
* The algorithm's main constructor. The most significant variables, used in the algorithm, are
* set in their initial values.
*
* @param str The binary number P, in a string form, which is used by the CRC algorithm
* @param size The size of every transmitted message
* @param ber The Bit Error Rate
*/
public CRCAlgorithm(String str, int size, double ber) {
messageChanged = false;
message = new ArrayList<>();
messSize = size;
dividedMessage = new ArrayList<>();
p = new ArrayList<>();
for (int i = 0; i < str.length(); i++) {
p.add(Character.getNumericValue(str.charAt(i)));
}
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randomGenerator = new Random();
correctMess = 0;
wrongMess = 0;
wrongMessCaught = 0;
wrongMessNotCaught = 0;
this.ber = ber;
}
/**
* Returns the counter wrongMess
*
* @return wrongMess, the number of Wrong Messages
*/
public int getWrongMess() {
return wrongMess;
}
/**
* Returns the counter wrongMessCaught
*
* @return wrongMessCaught, the number of wrong messages, which are caught by the CRC algoriithm
*/
public int getWrongMessCaught() {
return wrongMessCaught;
}
/**
* Returns the counter wrongMessNotCaught
*
* @return wrongMessNotCaught, the number of wrong messages, which are not caught by the CRC
* algorithm
*/
public int getWrongMessNotCaught() {
return wrongMessNotCaught;
}
/**
* Returns the counter correctMess
*
* @return correctMess, the number of the Correct Messages
*/
public int getCorrectMess() {
return correctMess;
}
/**
* Resets some of the object's values, used on the main function, so that it can be re-used, in
* order not to waste too much memory and time, by creating new objects.
*/
public void refactor() {
messageChanged = false;
message = new ArrayList<>();
dividedMessage = new ArrayList<>();
}
/**
* Random messages, consisted of 0's and 1's, are generated, so that they can later be transmitted
*/
public void generateRandomMess() {
for (int i = 0; i < messSize; i++) {
int x = ThreadLocalRandom.current().nextInt(0, 2);
message.add(x);
}
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}
/**
* The most significant part of the CRC algorithm. The message is divided by P, so the
* dividedMessage ArrayList<Integer> is created. If check == true, the dividedMessaage is
* examined, in order to see if it contains any 1's. If it does, the message is considered to be
* wrong by the receiver,so the variable wrongMessCaught changes. If it does not, it is accepted,
* so one of the variables correctMess, wrongMessNotCaught, changes. If check == false, the
* diviided Message is added at the end of the ArrayList<integer> message.
*
* @param check the variable used to determine, if the message is going to be checked from the
* receiver if true, it is checked otherwise, it is not
*/
public void divideMessageWithP(boolean check) {
ArrayList<Integer> x = new ArrayList<>();
ArrayList<Integer> k = (ArrayList<Integer>) message.clone();
if (!check) {
for (int i = 0; i < p.size() - 1; i++) {
k.add(0);
}
}
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while (!k.isEmpty()) {
while (x.size() < p.size() && !k.isEmpty()) {
x.add(k.get(0));
k.remove(0);
}
if (x.size() == p.size()) {
for (int i = 0; i < p.size(); i++) {
if (x.get(i) == p.get(i)) {
x.set(i, 0);
} else {
x.set(i, 1);
}
}
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for (int i = 0; i < x.size() && x.get(i) != 1; i++) {
x.remove(0);
}
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}
}
dividedMessage = (ArrayList<Integer>) x.clone();
if (!check) {
for (int z : dividedMessage) {
message.add(z);
}
} else {
if (dividedMessage.contains(1) && messageChanged) {
wrongMessCaught++;
} else if (!dividedMessage.contains(1) && messageChanged) {
wrongMessNotCaught++;
} else if (!messageChanged) {
correctMess++;
}
}
}
/**
* Once the message is transmitted, some of it's elements, is possible to change from 1 to 0, or
* from 0 to 1, because of the Bit Error Rate (ber). For every element of the message, a random
* double number is created. If that number is smaller than ber, then the spesific element
* changes. On the other hand, if it's bigger than ber, it does not. Based on these changes. the
* boolean variable messageChanged, gets the value: true, or false.
*/
public void changeMess() {
for (int y : message) {
double x = randomGenerator.nextDouble();
while (x < 0.0000 || x > 1.00000) {
x = randomGenerator.nextDouble();
}
if (x < ber) {
messageChanged = true;
if (y == 1) {
message.set(message.indexOf(y), 0);
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} else {
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message.set(message.indexOf(y), 1);
}
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}
}
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if (messageChanged) {
wrongMess++;
}
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}
}