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@ -3,30 +3,38 @@ package strings;
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import java.util.HashMap;
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/**
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* This class is not thread safe<br><br>
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* (From wikipedia)
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* In computer science, the Boyer–Moore–Horspool algorithm or Horspool's algorithm is an algorithm for finding
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* substrings in strings. It was published by Nigel Horspool in 1980. <br>
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* <a href=https://en.wikipedia.org/wiki/Boyer%E2%80%93Moore%E2%80%93Horspool_algorithm>Wikipedia page</a><br><br>
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* <p>
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* An explanation:<br>
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* <p>
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* The Horspool algorithm is a simplification of the Boyer-Moore algorithm in that it uses only one of the two heuristic
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* methods for increasing the number of characters shifted when finding a bad match in the text. This method is usually
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* called the "bad symbol" or "bad character" shift. The bad symbol shift method is classified as an input enhancement
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* method in the theory of algorithms. Input enhancement is (from wikipedia) the principle that processing a given input
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* to a problem and altering it in a specific way will increase runtime efficiency or space efficiency, or both. Both
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* algorithms try to match the pattern and text comparing the pattern symbols to the text's from right to left.<br><br>
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* <p>
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* In the bad symbol shift method, a table is created prior to the search, called the "bad symbol table". The bad symbol
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* table contains the shift values for any symbol in the text and pattern. For these symbols, the value is the length of
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* the pattern, if the symbol is not in the first (length - 1) of the pattern. Else it is the distance from its
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* rightmost occurrence in the pattern to the last symbol of the pattern. In practice, we only calculate the values for
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* the ones that exist in the first (length - 1) of the pattern.<br><br>
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* <p>
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* For more details on the algorithm and the more advanced Boyer-Moore I recommend checking out the wikipedia page and
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* professor Anany Levitin's book: Introduction To The Design And Analysis Of Algorithms.
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* </p>
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* This class is not thread safe<br>
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* <br>
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* (From wikipedia) In computer science, the Boyer–Moore–Horspool algorithm or Horspool's algorithm
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* is an algorithm for finding substrings in strings. It was published by Nigel Horspool in 1980.
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* <br>
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* <a href=https://en.wikipedia.org/wiki/Boyer%E2%80%93Moore%E2%80%93Horspool_algorithm>Wikipedia
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* page</a><br>
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* <br>
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*
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* <p>An explanation:<br>
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*
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* <p>The Horspool algorithm is a simplification of the Boyer-Moore algorithm in that it uses only
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* one of the two heuristic methods for increasing the number of characters shifted when finding a
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* bad match in the text. This method is usually called the "bad symbol" or "bad character" shift.
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* The bad symbol shift method is classified as an input enhancement method in the theory of
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* algorithms. Input enhancement is (from wikipedia) the principle that processing a given input to
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* a problem and altering it in a specific way will increase runtime efficiency or space efficiency,
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* or both. Both algorithms try to match the pattern and text comparing the pattern symbols to the
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* text's from right to left.<br>
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* <br>
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*
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* <p>In the bad symbol shift method, a table is created prior to the search, called the "bad symbol
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* table". The bad symbol table contains the shift values for any symbol in the text and pattern.
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* For these symbols, the value is the length of the pattern, if the symbol is not in the first
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* (length - 1) of the pattern. Else it is the distance from its rightmost occurrence in the pattern
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* to the last symbol of the pattern. In practice, we only calculate the values for the ones that
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* exist in the first (length - 1) of the pattern.<br>
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* <br>
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*
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* <p>For more details on the algorithm and the more advanced Boyer-Moore I recommend checking out
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* the wikipedia page and professor Anany Levitin's book: Introduction To The Design And Analysis Of
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* Algorithms.
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*/
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public class HorspoolSearch {
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@ -66,9 +74,9 @@ public class HorspoolSearch {
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}
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/**
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* Fairly standard implementation of the Horspool algorithm. Only the index of the last character of the pattern on the
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* text is saved and shifted by the appropriate amount when a mismatch is found. The algorithm stops at the first
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* match or when the entire text has been exhausted.
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* Fairly standard implementation of the Horspool algorithm. Only the index of the last character
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* of the pattern on the text is saved and shifted by the appropriate amount when a mismatch is
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* found. The algorithm stops at the first match or when the entire text has been exhausted.
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*
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* @param pattern String to be matched in the text
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* @param text text String
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@ -78,7 +86,8 @@ public class HorspoolSearch {
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shiftValues = calcShiftValues(pattern); // build the bad symbol table
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comparisons = 0; // reset comparisons
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int textIndex = pattern.length() - 1; // align pattern with text start and get index of the last character
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int textIndex =
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pattern.length() - 1; // align pattern with text start and get index of the last character
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// while pattern is not out of text bounds
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while (textIndex < text.length()) {
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@ -88,9 +97,7 @@ public class HorspoolSearch {
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while (i >= 0) {
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comparisons++;
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char patternChar = pattern.charAt(i);
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char textChar = text.charAt(
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(textIndex + i) - (pattern.length() - 1)
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);
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char textChar = text.charAt((textIndex + i) - (pattern.length() - 1));
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if (!charEquals(patternChar, textChar, caseSensitive)) { // bad character, shift pattern
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textIndex += getShiftValue(text.charAt(textIndex));
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break;
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@ -124,10 +131,11 @@ public class HorspoolSearch {
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}
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/**
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* Builds the bad symbol table required to run the algorithm. The method starts from the second to last character
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* of the pattern and moves to the left. When it meets a new character, it is by definition its rightmost occurrence
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* and therefore puts the distance from the current index to the index of the last character into the table. If the
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* character is already in the table, then it is not a rightmost occurrence, so it continues.
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* Builds the bad symbol table required to run the algorithm. The method starts from the second to
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* last character of the pattern and moves to the left. When it meets a new character, it is by
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* definition its rightmost occurrence and therefore puts the distance from the current index to
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* the index of the last character into the table. If the character is already in the table, then
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* it is not a rightmost occurrence, so it continues.
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*
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* @param pattern basis for the bad symbol table
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* @return the bad symbol table
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@ -136,7 +144,9 @@ public class HorspoolSearch {
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patternLength = pattern.length();
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HashMap<Character, Integer> table = new HashMap<>();
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for (int i = pattern.length() - 2; i >= 0; i--) { // length - 2 is the index of the second to last character
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for (int i = pattern.length() - 2;
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i >= 0;
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i--) { // length - 2 is the index of the second to last character
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char c = pattern.charAt(i);
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int finalI = i;
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table.computeIfAbsent(c, k -> pattern.length() - 1 - finalI);
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@ -146,7 +156,8 @@ public class HorspoolSearch {
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}
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/**
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* Helper function that uses the bad symbol shift table to return the appropriate shift value for a given character
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* Helper function that uses the bad symbol shift table to return the appropriate shift value for
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* a given character
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*
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* @param c character
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* @return shift value that corresponds to the character argument
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@ -158,5 +169,4 @@ public class HorspoolSearch {
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return patternLength;
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}
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}
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}
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