added "Perlin-Noise-Algorithm"
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@ -1 +1,130 @@
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import java.util.Random;
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import java.util.Scanner;
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public class PerlinNoise {
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static float[][] generatePerlinNoise(int width, int height, int octaveCount, float persistence, long seed) {
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final float[][] base = new float[width][height];
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final float[][] perlinNoise = new float[width][height];
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final float[][][] noiseLayers = new float[octaveCount][][];
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Random random = new Random(seed);
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for(int x = 0; x < width; x++) {
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for(int y = 0; y < height; y++) {
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base[x][y] = random.nextFloat();
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}
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}
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//calculate octaves
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for(int octave = 0; octave < octaveCount; octave++) {
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noiseLayers[octave] = generatePerlinNoiseLayer(base, width, height, octave);
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}
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float amplitude = 1f;
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float totalAmplitude = 0f;
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//calculate perlin noise
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for(int octave = octaveCount - 1; octave >= 0; octave--) {
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amplitude *= persistence;
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totalAmplitude += amplitude;
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for(int x = 0; x < width; x++) {
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for(int y = 0; y < height; y++) {
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perlinNoise[x][y] += noiseLayers[octave][x][y] * amplitude;
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}
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}
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}
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//normalize
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for(int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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perlinNoise[x][y] /= totalAmplitude;
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}
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}
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return perlinNoise;
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}
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static float[][] generatePerlinNoiseLayer(float[][] base, int width, int height, int octave) {
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float[][] perlinNoiseLayer = new float[width][height];
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int period = 1 << octave;
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float frequency = 1f / period;
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for(int x = 0; x < width; x++) {
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int x0 = (x / period) * period;
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int x1 = (x0 + period) % width;
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float horizintalBlend = (x - x0) * frequency;
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for(int y = 0; y < height; y++) {
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int y0 = (y / period) * period;
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int y1 = (y0 + period) % height;
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float verticalBlend = (y - y0) * frequency;
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float top = interpolate(base[x0][y0], base[x1][y0], horizintalBlend);
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float bottom = interpolate(base[x0][y1], base[x1][y1], horizintalBlend);
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perlinNoiseLayer[x][y] = interpolate(top, bottom, verticalBlend);
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}
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}
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return perlinNoiseLayer;
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}
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static float interpolate(float a, float b, float alpha) {
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return a * (1 - alpha) + alpha * b;
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}
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public static void main(String[] args) {
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Scanner in = new Scanner(System.in);
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final int width;
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final int height;
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final int octaveCount;
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final float persistence;
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final long seed;
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final String charset;
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final float[][] perlinNoise;
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System.out.println("Width (int): ");
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width = in.nextInt();
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System.out.println("Height (int): ");
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height = in.nextInt();
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System.out.println("Octave count (int): ");
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octaveCount = in.nextInt();
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System.out.println("Persistence (float): ");
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persistence = in.nextFloat();
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System.out.println("Seed (long): ");
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seed = in.nextLong();
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System.out.println("Charset (String): ");
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charset = in.next();
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perlinNoise = generatePerlinNoise(width, height, octaveCount, persistence, seed);
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final char[] chars = charset.toCharArray();
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final int length = chars.length;
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final float step = 1f / length;
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//output based on charset
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for(int x = 0; x < width; x++) {
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for(int y = 0; y < height; y++) {
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float value = step;
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float noiseValue = perlinNoise[x][y];
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for (char c : chars) {
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if (noiseValue <= value) {
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System.out.print(c);
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break;
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}
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value += step;
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}
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}
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System.out.println();
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}
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}
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}
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