Fixes #3323 Javadoc generation errors in backtracking algorithms (#3326)

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Aitor Fidalgo Sánchez 2022-10-08 13:10:34 +02:00 committed by GitHub
parent 471d2c0b5d
commit 302db81bb8
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2 changed files with 13 additions and 15 deletions

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@ -37,7 +37,6 @@ public class FloodFill {
* @param y The y co-ordinate at which color is to be filled
* @param newColor The new color which to be filled in the image
* @param oldColor The old color which is to be replaced in the image
* @return
*/
public static void floodFill(
int[][] image,

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@ -73,22 +73,21 @@ public class MazeRecursion {
}
}
// Using recursive path finding to help the ball find its way in the maze
// Description
// 1. map (means the maze)
// 2. i, j (means the initial coordinate of the ball in the maze)
// 3. if the ball can reach the end of maze, that is position of map[6][5],
// means the we have found a path for the ball
// 4. Additional Information 0 in the map[i][j] means the ball has not gone
// through this position, 1 means the wall, 2 means the path is feasible, 3
// means the ball has gone through the path but this path is dead end
// 5. We will need strategy for the ball to pass through the maze for example:
// Down -> Right -> Up -> Left, if the path doesn't work, then backtrack
/**
* Using recursive path finding to help the ball find its way in the maze
* Description
* 1. map (means the maze)
* 2. i, j (means the initial coordinate of the ball in the maze)
* 3. if the ball can reach the end of maze, that is position of map[6][5],
* means the we have found a path for the ball
* 4. Additional Information 0 in the map[i][j] means the ball has not gone
* through this position, 1 means the wall, 2 means the path is feasible, 3
* means the ball has gone through the path but this path is dead end
* 5. We will need strategy for the ball to pass through the maze for example:
* Down -> Right -> Up -> Left, if the path doesn't work, then backtrack
*
* @Description
* @author OngLipWei
* @date Jun 23, 202111:36:14 AM
* @version Jun 23, 2021 11:36:14 AM
* @param map The maze
* @param i x coordinate of your ball(target)
* @param j y coordinate of your ball(target)