Fixed some typos and links for javadoc, and some refactoring (#4755)
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@ -19,7 +19,7 @@ public class AESEncryption {
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/**
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* 1. Generate a plain text for encryption 2. Get a secret key (printed in
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* hexadecimal form). In actual use this must by encrypted and kept safe.
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* hexadecimal form). In actual use this must be encrypted and kept safe.
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* The same key is required for decryption.
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*/
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public static void main(String[] args) throws Exception {
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@ -1,7 +1,7 @@
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package com.thealgorithms.conversions;
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/**
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* @author Varun Upadhyay (https://github.com/varunu28)
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* @author Varun Upadhyay (<a href="https://github.com/varunu28">...</a>)
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*/
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// Driver program
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public class AnyBaseToDecimal {
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@ -5,7 +5,7 @@ import java.io.InputStreamReader;
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import java.util.ArrayList;
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/**
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* @author Varun Upadhyay (https://github.com/varunu28)
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* @author Varun Upadhyay (<a href="https://github.com/varunu28">...</a>)
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*/
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// Driver Program
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public class DecimalToAnyBase {
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@ -10,8 +10,8 @@ import java.util.Arrays;
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* models how colors appear under light. In it, colors are represented using
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* three components: hue, saturation and (brightness-)value. This class provides
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* methods for converting colors from one representation to the other.
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* (description adapted from https://en.wikipedia.org/wiki/RGB_color_model and
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* https://en.wikipedia.org/wiki/HSL_and_HSV).
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* (description adapted from <a href="https://en.wikipedia.org/wiki/RGB_color_model">[1]</a> and
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* <a href="https://en.wikipedia.org/wiki/HSL_and_HSV">[2]</a>).
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*/
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public class RgbHsvConversion {
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@ -6,7 +6,7 @@ import java.util.Stack;
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/*
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* A Java program that computes the convex hull using the Graham Scan algorithm
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* In the best case, time complexity is O(n), while in the worst case, it is log(n).
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* In the best case, time complexity is O(n), while in the worst case, it is O(nlog(n)).
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* O(n) space complexity
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*
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* This algorithm is only applicable to integral coordinates.
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@ -106,16 +106,14 @@ public class GrahamScan {
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/**
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* @param p2 Co-ordinate of point to compare to.
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* This function will compare the points and will return a positive integer it the
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* This function will compare the points and will return a positive integer if the
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* point is greater than the argument point and a negative integer if the point is
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* less than the argument point.
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*/
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public int compareTo(Point p2) {
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if (this.y < p2.y) return -1;
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if (this.y > p2.y) return +1;
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if (this.x < p2.x) return -1;
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if (this.x > p2.x) return +1;
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return 0;
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int res = Integer.compare(this.y, p2.y);
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if (res == 0) res = Integer.compare(this.x, p2.x);
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return res;
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}
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/**
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