Add maze recursion algorithm (#3204)

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Ong Lip Wei 2022-08-09 01:47:04 +08:00 committed by GitHub
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package com.thealgorithms.backtracking;
public class MazeRecursion {
public static void mazeRecursion() {
// First create a 2 dimensions array to mimic a maze map
int[][] map = new int[8][7];
int[][] map2 = new int[8][7];
// We use 1 to indicate wall
// Set the ceiling and floor to 1
for (int i = 0; i < 7; i++) {
map[0][i] = 1;
map[7][i] = 1;
}
// Then we set the left and right wall to 1
for (int i = 0; i < 8; i++) {
map[i][0] = 1;
map[i][6] = 1;
}
// Now we have created a maze with its wall initialized
// Here we set the obstacle
map[3][1] = 1;
map[3][2] = 1;
// Print the current map
System.out.println("The condition of the map ");
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 7; j++) {
System.out.print(map[i][j] + " ");
}
System.out.println();
}
// clone another map for setWay2 method
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[i].length; j++) {
map2[i][j] = map[i][j];
}
}
// By using recursive backtracking to let your ball(target) find its way in the
// maze
// The first parameter is the map
// Second parameter is x coordinate of your target
// Thrid parameter is the y coordinate of your target
setWay(map, 1, 1);
setWay2(map2, 1, 1);
// Print out the new map1, with the ball footprint
System.out.println("After the ball goes through the map1show the current map1 condition");
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 7; j++) {
System.out.print(map[i][j] + " ");
}
System.out.println();
}
// Print out the new map2, with the ball footprint
System.out.println("After the ball goes through the map2show the current map2 condition");
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 7; j++) {
System.out.print(map2[i][j] + " ");
}
System.out.println();
}
}
// Using recursive path finding to help the ball find its way in the maze
// Description
// 1. map (means the maze)
// 2. i, j (means the initial coordinate of the ball in the maze)
// 3. if the ball can reach the end of maze, that is position of map[6][5],
// means the we have found a path for the ball
// 4. Additional Information 0 in the map[i][j] means the ball has not gone
// through this position, 1 means the wall, 2 means the path is feasible, 3
// means the ball has gone through the path but this path is dead end
// 5. We will need strategy for the ball to pass through the maze for example:
// Down -> Right -> Up -> Left, if the path doesn't work, then backtrack
/**
*
* @Description
* @author OngLipWei
* @date Jun 23, 202111:36:14 AM
* @param map The maze
* @param i x coordinate of your ball(target)
* @param j y coordinate of your ball(target)
* @return If we did find a path for the ballreturn trueelse false
*/
public static boolean setWay(int[][] map, int i, int j) {
if (map[6][5] == 2) {// means the ball find its path, ending condition
return true;
}
if (map[i][j] == 0) { // if the ball haven't gone through this point
// then the ball follows the move strategy : down -> right -> up -> left
map[i][j] = 2; // we assume that this path is feasible first, set the current point to 2 first
if (setWay(map, i + 1, j)) { // go down
return true;
} else if (setWay(map, i, j + 1)) { // go right
return true;
} else if (setWay(map, i - 1, j)) { // go up
return true;
} else if (setWay(map, i, j - 1)) { // go left
return true;
} else {
// means that the current point is the dead end, the ball cannot proceed, set
// the current point to 3 and return false, the backtraking will start, it will
// go to the previous step and check for feasible path again
map[i][j] = 3;
return false;
}
} else { // if the map[i][j] != 0 , it will probably be 1,2,3, return false because the
// ball cannot hit the wall, cannot go to the path that has gone though before,
// and cannot head to deadend.
return false;
}
}
// Here is another move strategy for the ball: up->right->down->left
public static boolean setWay2(int[][] map, int i, int j) {
if (map[6][5] == 2) {// means the ball find its path, ending condition
return true;
}
if (map[i][j] == 0) { // if the ball haven't gone through this point
// then the ball follows the move strategy : up->right->down->left
map[i][j] = 2; // we assume that this path is feasible first, set the current point to 2 first
if (setWay2(map, i - 1, j)) { // go up
return true;
} else if (setWay2(map, i, j + 1)) { // go right
return true;
} else if (setWay2(map, i + 1, j)) { // go down
return true;
} else if (setWay2(map, i, j - 1)) { // go left
return true;
} else {
// means that the current point is the dead end, the ball cannot proceed, set
// the current point to 3 and return false, the backtraking will start, it will
// go to the previous step and check for feasible path again
map[i][j] = 3;
return false;
}
} else { // if the map[i][j] != 0 , it will probably be 1,2,3, return false because the
// ball cannot hit the wall, cannot go to the path that has gone though before,
// and cannot head to deadend.
return false;
}
}
}

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package com.thealgorithms.backtracking;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
/**
* @author onglipwei
* @create 2022-08-03 5:17 AM
*/
public class MazeRecursionTest {
@Test
public void testMaze() {
// First create a 2 dimensions array to mimic a maze map
int[][] map = new int[8][7];
int[][] map2 = new int[8][7];
// We use 1 to indicate wall
// Set the ceiling and floor to 1
for (int i = 0; i < 7; i++) {
map[0][i] = 1;
map[7][i] = 1;
}
// Then we set the left and right wall to 1
for (int i = 0; i < 8; i++) {
map[i][0] = 1;
map[i][6] = 1;
}
// Now we have created a maze with its wall initialized
// Here we set the obstacle
map[3][1] = 1;
map[3][2] = 1;
//clone another map for setWay2 method
for (int i = 0; i < map.length;i++) {
for (int j = 0; j < map[i].length;j++) {
map2[i][j]=map[i][j];
}
}
MazeRecursion.setWay(map, 1, 1);
MazeRecursion.setWay2(map2, 1, 1);
int expectedMap[][] = new int[][]{
{1,1,1,1,1,1,1},
{1,2,0,0,0,0,1},
{1,2,2,2,0,0,1},
{1,1,1,2,0,0,1},
{1,0,0,2,0,0,1},
{1,0,0,2,0,0,1},
{1,0,0,2,2,2,1},
{1,1,1,1,1,1,1}
};
int expectedMap2[][] = new int[][]{
{1,1,1,1,1,1,1},
{1,2,2,2,2,2,1},
{1,0,0,0,0,2,1},
{1,1,1,0,0,2,1},
{1,0,0,0,0,2,1},
{1,0,0,0,0,2,1},
{1,0,0,0,0,2,1},
{1,1,1,1,1,1,1}
};
assertArrayEquals(map, expectedMap);
assertArrayEquals(map2, expectedMap2);
}
}