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Others/CRCAlgorithm.java
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203
Others/CRCAlgorithm.java
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package Others;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.concurrent.ThreadLocalRandom;
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/**
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* @author dimgrichr
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*/
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public class CRCAlgorithm {
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private int correctMess;
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private int wrongMess;
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private int wrongMessCaught;
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private int wrongMessNotCaught;
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private int messSize;
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private double ber;
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private boolean messageChanged;
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private ArrayList<Integer> message;
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private ArrayList<Integer> dividedMessage;
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private ArrayList<Integer> p;
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private Random randomGenerator;
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/**
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* The algorithm's main constructor.
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* The most significant variables, used in the algorithm,
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* are set in their initial values.
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*
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* @param str The binary number P, in a string form, which is used by the CRC algorithm
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* @param size The size of every transmitted message
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* @param ber The Bit Error Rate
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*/
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public CRCAlgorithm(String str, int size, double ber) {
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messageChanged = false;
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message = new ArrayList<>();
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messSize = size;
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dividedMessage = new ArrayList<>();
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p = new ArrayList<>();
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for (int i = 0; i < str.length(); i++) {
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p.add(Character.getNumericValue(str.charAt(i)));
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}
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randomGenerator = new Random();
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correctMess = 0;
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wrongMess = 0;
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wrongMessCaught = 0;
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wrongMessNotCaught = 0;
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this.ber = ber;
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}
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/**
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* Returns the counter wrongMess
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*
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* @return wrongMess, the number of Wrong Messages
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*/
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public int getWrongMess() {
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return wrongMess;
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}
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/**
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* Returns the counter wrongMessCaught
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*
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* @return wrongMessCaught, the number of wrong messages, which are caught by the CRC algoriithm
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*/
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public int getWrongMessCaught() {
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return wrongMessCaught;
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}
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/**
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* Returns the counter wrongMessNotCaught
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*
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* @return wrongMessNotCaught, the number of wrong messages, which are not caught by the CRC algorithm
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*/
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public int getWrongMessNotCaught() {
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return wrongMessNotCaught;
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}
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/**
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* Returns the counter correctMess
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*
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* @return correctMess, the number of the Correct Messages
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*/
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public int getCorrectMess() {
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return correctMess;
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}
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/**
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* Resets some of the object's values, used on the main function,
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* so that it can be re-used, in order not to waste too much memory and time,
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* by creating new objects.
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*/
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public void refactor() {
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messageChanged = false;
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message = new ArrayList<>();
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dividedMessage = new ArrayList<>();
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}
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/**
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* Random messages, consisted of 0's and 1's,
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* are generated, so that they can later be transmitted
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*/
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public void generateRandomMess() {
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for (int i = 0; i < messSize; i++) {
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int x = ThreadLocalRandom.current().nextInt(0, 2);
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message.add(x);
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}
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}
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/**
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* The most significant part of the CRC algorithm.
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* The message is divided by P, so the dividedMessage ArrayList<Integer> is created.
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* If check == true, the dividedMessaage is examined, in order to see if it contains any 1's.
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* If it does, the message is considered to be wrong by the receiver,so the variable wrongMessCaught changes.
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* If it does not, it is accepted, so one of the variables correctMess, wrongMessNotCaught, changes.
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* If check == false, the diviided Message is added at the end of the ArrayList<integer> message.
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*
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* @param check the variable used to determine, if the message is going to be checked from the receiver
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* if true, it is checked
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* otherwise, it is not
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*/
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public void divideMessageWithP(boolean check) {
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ArrayList<Integer> x = new ArrayList<>();
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ArrayList<Integer> k = (ArrayList<Integer>) message.clone();
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if (!check) {
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for (int i = 0; i < p.size() - 1; i++) {
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k.add(0);
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}
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}
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while (!k.isEmpty()) {
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while (x.size() < p.size() && !k.isEmpty()) {
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x.add(k.get(0));
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k.remove(0);
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}
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if (x.size() == p.size()) {
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for (int i = 0; i < p.size(); i++) {
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if (x.get(i) == p.get(i)) {
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x.set(i, 0);
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} else {
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x.set(i, 1);
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}
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}
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for (int i = 0; i < x.size() && x.get(i) != 1; i++) {
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x.remove(0);
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}
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}
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}
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dividedMessage = (ArrayList<Integer>) x.clone();
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if (!check) {
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for (int z : dividedMessage) {
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message.add(z);
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}
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} else {
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if (dividedMessage.contains(1) && messageChanged) {
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wrongMessCaught++;
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} else if (!dividedMessage.contains(1) && messageChanged) {
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wrongMessNotCaught++;
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} else if (!messageChanged) {
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correctMess++;
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}
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}
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}
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/**
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* Once the message is transmitted, some of it's elements,
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* is possible to change from 1 to 0, or from 0 to 1,
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* because of the Bit Error Rate (ber).
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* For every element of the message, a random double number is created.
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* If that number is smaller than ber, then the spesific element changes.
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* On the other hand, if it's bigger than ber, it does not.
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* Based on these changes. the boolean variable messageChanged, gets the value:
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* true, or false.
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*/
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public void changeMess() {
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for (int y : message) {
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double x = randomGenerator.nextDouble();
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while (x < 0.0000 || x > 1.00000) {
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x = randomGenerator.nextDouble();
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}
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if (x < ber) {
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messageChanged = true;
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if (y == 1) {
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message.set(message.indexOf(y), 0);
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} else {
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message.set(message.indexOf(y), 1);
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}
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}
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}
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if (messageChanged) {
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wrongMess++;
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}
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}
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}
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