package DataStructures.Heaps; /** * Interface common to heap data structures.
* *

Heaps are tree-like data structures that allow storing elements in a specific way. Each node * corresponds to an element and has one parent node (except for the root) and at most two children * nodes. Every element contains a key, and those keys indicate how the tree shall be built. For * instance, for a min-heap, the key of a node shall be greater than or equal to its parent's and * lower than or equal to its children's (the opposite rule applies to a max-heap). * *

All heap-related operations (inserting or deleting an element, extracting the min or max) are * performed in O(log n) time. * * @author Nicolas Renard */ public interface Heap { /** * @return the top element in the heap, the one with lowest key for min-heap or with the highest * key for max-heap * @throws EmptyHeapException if heap is empty */ HeapElement getElement() throws EmptyHeapException; /** * Inserts an element in the heap. Adds it to then end and toggle it until it finds its right * position. * * @param element an instance of the HeapElement class. */ void insertElement(HeapElement element); /** * Delete an element in the heap. * * @param elementIndex int containing the position in the heap of the element to be deleted. */ void deleteElement(int elementIndex); }