package divideconquer; import java.util.ArrayList; import java.util.Comparator; /** * @author dimgrichr *

Space complexity: O(n) Time complexity: O(nlogn), because it is a divide and conquer * algorithm */ public class SkylineAlgorithm { private ArrayList points; /** * Main constructor of the application. ArrayList points gets created, which represents the sum of * all edges. */ public SkylineAlgorithm() { points = new ArrayList<>(); } /** @return points, the ArrayList that includes all points. */ public ArrayList getPoints() { return points; } /** * The main divide and conquer, and also recursive algorithm. It gets an ArrayList full of points * as an argument. If the size of that ArrayList is 1 or 2, the ArrayList is returned as it is, or * with one less point (if the initial size is 2 and one of it's points, is dominated by the other * one). On the other hand, if the ArrayList's size is bigger than 2, the function is called * again, twice, with arguments the corresponding half of the initial ArrayList each time. Once * the flashback has ended, the function produceFinalSkyLine gets called, in order to produce the * final skyline, and return it. * * @param list, the initial list of points * @return leftSkyLine, the combination of first half's and second half's skyline * @see Point */ public ArrayList produceSubSkyLines(ArrayList list) { // part where function exits flashback int size = list.size(); if (size == 1) { return list; } else if (size == 2) { if (list.get(0).dominates(list.get(1))) { list.remove(1); } else { if (list.get(1).dominates(list.get(0))) { list.remove(0); } } return list; } // recursive part of the function ArrayList leftHalf = new ArrayList<>(); ArrayList rightHalf = new ArrayList<>(); for (int i = 0; i < list.size(); i++) { if (i < list.size() / 2) { leftHalf.add(list.get(i)); } else { rightHalf.add(list.get(i)); } } ArrayList leftSubSkyLine = produceSubSkyLines(leftHalf); ArrayList rightSubSkyLine = produceSubSkyLines(rightHalf); // skyline is produced return produceFinalSkyLine(leftSubSkyLine, rightSubSkyLine); } /** * The first half's skyline gets cleared from some points that are not part of the final skyline * (Points with same x-value and different y=values. The point with the smallest y-value is kept). * Then, the minimum y-value of the points of first half's skyline is found. That helps us to * clear the second half's skyline, because, the points of second half's skyline that have greater * y-value of the minimum y-value that we found before, are dominated, so they are not part of the * final skyline. Finally, the "cleaned" first half's and second half's skylines, are combined, * producing the final skyline, which is returned. * * @param left the skyline of the left part of points * @param right the skyline of the right part of points * @return left the final skyline */ public ArrayList produceFinalSkyLine(ArrayList left, ArrayList right) { // dominated points of ArrayList left are removed for (int i = 0; i < left.size() - 1; i++) { if (left.get(i).x == left.get(i + 1).x && left.get(i).y > left.get(i + 1).y) { left.remove(i); i--; } } // minimum y-value is found int min = left.get(0).y; for (int i = 1; i < left.size(); i++) { if (min > left.get(i).y) { min = left.get(i).y; if (min == 1) { i = left.size(); } } } // dominated points of ArrayList right are removed for (int i = 0; i < right.size(); i++) { if (right.get(i).y >= min) { right.remove(i); i--; } } // final skyline found and returned left.addAll(right); return left; } public static class Point { private int x; private int y; /** * The main constructor of Point Class, used to represent the 2 Dimension points. * * @param x the point's x-value. * @param y the point's y-value. */ public Point(int x, int y) { this.x = x; this.y = y; } /** @return x, the x-value */ public int getX() { return x; } /** @return y, the y-value */ public int getY() { return y; } /** * Based on the skyline theory, it checks if the point that calls the function dominates the * argument point. * * @param p1 the point that is compared * @return true if the point wich calls the function dominates p1 false otherwise. */ public boolean dominates(Point p1) { // checks if p1 is dominated return (this.x < p1.x && this.y <= p1.y) || (this.x <= p1.x && this.y < p1.y); } } /** * It is used to compare the 2 Dimension points, based on their x-values, in order get sorted * later. */ class XComparator implements Comparator { @Override public int compare(Point a, Point b) { return Integer.compare(a.x, b.x); } } }