JavaAlgorithms/Strings/HorspoolSearch.java
2021-09-26 10:57:21 +03:00

173 lines
6.5 KiB
Java
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package Strings;
import java.util.HashMap;
/**
* This class is not thread safe<br>
* <br>
* (From wikipedia) In computer science, the BoyerMooreHorspool algorithm or Horspool's algorithm
* is an algorithm for finding substrings in strings. It was published by Nigel Horspool in 1980.
* <br>
* <a href=https://en.wikipedia.org/wiki/Boyer%E2%80%93Moore%E2%80%93Horspool_algorithm>Wikipedia
* page</a><br>
* <br>
*
* <p>An explanation:<br>
*
* <p>The Horspool algorithm is a simplification of the Boyer-Moore algorithm in that it uses only
* one of the two heuristic methods for increasing the number of characters shifted when finding a
* bad match in the text. This method is usually called the "bad symbol" or "bad character" shift.
* The bad symbol shift method is classified as an input enhancement method in the theory of
* algorithms. Input enhancement is (from wikipedia) the principle that processing a given input to
* a problem and altering it in a specific way will increase runtime efficiency or space efficiency,
* or both. Both algorithms try to match the pattern and text comparing the pattern symbols to the
* text's from right to left.<br>
* <br>
*
* <p>In the bad symbol shift method, a table is created prior to the search, called the "bad symbol
* table". The bad symbol table contains the shift values for any symbol in the text and pattern.
* For these symbols, the value is the length of the pattern, if the symbol is not in the first
* (length - 1) of the pattern. Else it is the distance from its rightmost occurrence in the pattern
* to the last symbol of the pattern. In practice, we only calculate the values for the ones that
* exist in the first (length - 1) of the pattern.<br>
* <br>
*
* <p>For more details on the algorithm and the more advanced Boyer-Moore I recommend checking out
* the wikipedia page and professor Anany Levitin's book: Introduction To The Design And Analysis Of
* Algorithms.
*/
public class HorspoolSearch {
private static HashMap<Character, Integer> shiftValues; // bad symbol table
private static Integer patternLength;
private static int comparisons = 0; // total comparisons in the current/last search
/**
* Case sensitive version version of the algorithm
*
* @param pattern the pattern to be searched for (needle)
* @param text the text being searched in (haystack)
* @return -1 if not found or first index of the pattern in the text
*/
public static int findFirst(String pattern, String text) {
return firstOccurrence(pattern, text, true);
}
/**
* Case insensitive version version of the algorithm
*
* @param pattern the pattern to be searched for (needle)
* @param text the text being searched in (haystack)
* @return -1 if not found or first index of the pattern in the text
*/
public static int findFirstInsensitive(String pattern, String text) {
return firstOccurrence(pattern, text, false);
}
/**
* Utility method that returns comparisons made by last run (mainly for tests)
*
* @return number of character comparisons of the last search
*/
public static Integer getLastComparisons() {
return HorspoolSearch.comparisons;
}
/**
* Fairly standard implementation of the Horspool algorithm. Only the index of the last character
* of the pattern on the text is saved and shifted by the appropriate amount when a mismatch is
* found. The algorithm stops at the first match or when the entire text has been exhausted.
*
* @param pattern String to be matched in the text
* @param text text String
* @return index of first occurrence of the pattern in the text
*/
private static int firstOccurrence(String pattern, String text, boolean caseSensitive) {
shiftValues = calcShiftValues(pattern); // build the bad symbol table
comparisons = 0; // reset comparisons
int textIndex =
pattern.length() - 1; // align pattern with text start and get index of the last character
// while pattern is not out of text bounds
while (textIndex < text.length()) {
// try to match pattern with current part of the text starting from last character
int i = pattern.length() - 1;
while (i >= 0) {
comparisons++;
char patternChar = pattern.charAt(i);
char textChar = text.charAt((textIndex + i) - (pattern.length() - 1));
if (!charEquals(patternChar, textChar, caseSensitive)) { // bad character, shift pattern
textIndex += getShiftValue(text.charAt(textIndex));
break;
}
i--;
}
// check for full match
if (i == -1) {
return textIndex - pattern.length() + 1;
}
}
// text exhausted, return failure
return -1;
}
/**
* Compares the argument characters
*
* @param c1 first character
* @param c2 second character
* @param caseSensitive boolean determining case sensitivity of comparison
* @return truth value of the equality comparison
*/
private static boolean charEquals(char c1, char c2, boolean caseSensitive) {
if (caseSensitive) {
return c1 == c2;
}
return Character.toLowerCase(c1) == Character.toLowerCase(c2);
}
/**
* Builds the bad symbol table required to run the algorithm. The method starts from the second to
* last character of the pattern and moves to the left. When it meets a new character, it is by
* definition its rightmost occurrence and therefore puts the distance from the current index to
* the index of the last character into the table. If the character is already in the table, then
* it is not a rightmost occurrence, so it continues.
*
* @param pattern basis for the bad symbol table
* @return the bad symbol table
*/
private static HashMap<Character, Integer> calcShiftValues(String pattern) {
patternLength = pattern.length();
HashMap<Character, Integer> table = new HashMap<>();
for (int i = pattern.length() - 2;
i >= 0;
i--) { // length - 2 is the index of the second to last character
char c = pattern.charAt(i);
int finalI = i;
table.computeIfAbsent(c, k -> pattern.length() - 1 - finalI);
}
return table;
}
/**
* Helper function that uses the bad symbol shift table to return the appropriate shift value for
* a given character
*
* @param c character
* @return shift value that corresponds to the character argument
*/
private static Integer getShiftValue(char c) {
if (shiftValues.get(c) != null) {
return shiftValues.get(c);
} else {
return patternLength;
}
}
}