add summaries of some blog posts, cgo
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TODO
52
TODO
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* blog posts
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- http://jmoiron.net/blog/go-performance-tales/
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- http://blog.golang.org/profiling-go-programs
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- use integer map keys if possible
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- hard to compete with Go's map implementation; esp. if your data structure has lots of pointer chasing
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- aes-ni instructions make string hashing much faster
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- prefer structs to maps if you know the map keys (esp. coming from perl, etc)
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- channels are useful, but slow; raw atomics can help with performance
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- cgo has overhead
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- profile before optimizing
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- http://slideshare.net/cloudflare/go-profiling-john-graham-cumming ( https://www.youtu.be/_41bkNr7eik )
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- https://software.intel.com/en-us/blogs/2014/05/10/debugging-performance-issues-in-go-programs
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- don't waste programmer cycles saving the wrong CPU cycles (or memory allocations)
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- bash$ time; time.Now()/time.Since(); pprof.StartCPUProfile/pprof.StopCPUProfile; go tool pprof http://.../profile
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- bash$ ps; runtime.ReadMemStats(); runtime.WriteHeapProfile(); go tool pprof http://.../heap
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- slice operations are sometimes O(n)
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- https://golang.org/pkg/runtime/debug/
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- sync.Pool (basically)
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- https://methane.github.io/2015/02/reduce-allocation-in-go-code
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- 1. correctness is important
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- 2. BenchmarkXXX with b.ReportAllocs() (or -benchmem when running)
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- 3. allocfreetrace=1 produces stack trace on every allocation
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- strategies:
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- avoid string concat; use []byte+append() (+strconv.AppendInt(), ...)
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- benchcmp
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- avoid time.Format
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- avoid range when iterating strings ([]rune conversion + utf8 decoding)
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- can append string to []byte
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- write two versions, one for string, one for []byte (avoids conversion+copy (sometimes...))
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- reuse existing buffers instead of creating new ones
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- http://bravenewgeek.com/so-you-wanna-go-fast/
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- performance fast vs. delivery fast; make the right decision
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- lock-free ring buffer vs. channels: faster except with GOMAXPROCS=1
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- defer has a cost (allocation+cpu)
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BenchmarkMutexDeferUnlock-8 20000000 96.6 ns/op
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BenchmarkMutexUnlock-8 100000000 19.5 ns/op
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- reflection+json
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- ffjson avoids reflection
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- msgp avoids json
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- interfaces have dynamic dispatch which can't be inlined
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- => use concrete types (+ code duplication)
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- heap vs. stack; escape analysis
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- lots of short-lived objects is expensive for the gc
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- sync.Pool reuses objects *between* gc runs
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- you need your own free list to hold onto things between gc runs
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(but now you're subverting the purpose of a garbage collector)
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- false sharing
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- custom lock-free data structures: fast but *hard*
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- "Speed comes at the cost of simplicity, at the cost of development time, and at the cost of continued maintenance. Choose wisely."
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- https://software.intel.com/en-us/blogs/2014/05/10/debugging-performance-issues-in-go-programs
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- http://blog.golang.org/profiling-go-programs
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- https://medium.com/%40hackintoshrao/daily-code-optimization-using-benchmarks-and-profiling-in-golang-gophercon-india-2016-talk-874c8b4dc3c5
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- If you're writing benchmarks, read http://dave.cheney.net/2013/06/30/how-to-write-benchmarks-in-go
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- cache line explanation: http://mechanitis.blogspot.com/2011/07/dissecting-disruptor-why-its-so-fast_22.html
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@ -15,6 +57,12 @@
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- https://github.com/ardanlabs/gotraining/tree/master/topics/profiling
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- https://github.com/ardanlabs/gotraining/tree/master/topics/benchmarking
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cgo:
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cgo has overhead
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(which has only gotten more expensive over time) -- ~200 ns/call
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ssa backend means less difference in codegen
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really thing if you want cgo: http://dave.cheney.net/2016/01/18/cgo-is-not-go
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videos:
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https://gophervids.appspot.com/#tags=optimization
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-- figure out which of these are specifically worth listing
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