23种设计模式的C++实现

This commit is contained in:
Micooz 2014-10-03 20:54:11 +08:00
commit f99e936605
18 changed files with 834 additions and 0 deletions

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.gitignore vendored Normal file
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Debug/
*.sdf
*.opensdf

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#include <iostream>
using namespace std;
// Product
class AbstractProduct {
public:
virtual ~AbstractProduct() { }
virtual void Operation() = 0;
};
class ProductA :public AbstractProduct {
public:
void Operation() {
cout << "ProductA Operation" << endl;
}
};
class ProductB :public AbstractProduct {
public:
void Operation() {
cout << "ProductB Operation" << endl;
}
};
// Factory
class AbstractFactory {
public:
virtual ~AbstractFactory() { }
virtual AbstractProduct* CreateProductA() = 0;
virtual AbstractProduct* CreateProductB() = 0;
};
class ConcreteFactory :public AbstractFactory {
public:
AbstractProduct* CreateProductA() {
return new ProductA();
}
AbstractProduct* CreateProductB() {
return new ProductB();
}
};
int main() {
AbstractFactory *factory = new ConcreteFactory();
AbstractProduct* productA = factory->CreateProductA();
AbstractProduct* productB = factory->CreateProductB();
productA->Operation();
productB->Operation();
delete factory;
delete productA;
delete productB;
return 0;
}

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#include <iostream>
using namespace std;
// Product
class Product {
public:
Product() {
cout << "Product..." << endl;
}
};
// Builder
class Builder {
public:
virtual void BuildPartA() = 0;
virtual void BuildPartB() = 0;
virtual void BuildPartC() = 0;
virtual Product* GetProduct() = 0;
virtual ~Builder() { }
};
class ConcreteBuilder :public Builder {
public:
void BuildPartA() {
cout << "BuildPartA..." << endl;
}
void BuildPartB() {
cout << "BuildPartB..." << endl;
}
void BuildPartC() {
cout << "BuildPartC..." << endl;
}
Product* GetProduct() {
return new Product();
}
};
// Director
class Director {
public:
Director(Builder* pBuilder) {
_builer = pBuilder;
}
void Construct() {
_builer->BuildPartA();
_builer->BuildPartB();
_builer->BuildPartC();
}
private:
Builder *_builer;
};
int main() {
auto builder = new ConcreteBuilder();
auto director = new Director(builder);
director->Construct();
Product* product = builder->GetProduct();
delete product;
delete builder;
delete director;
return 0;
}

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DesignPattern.sln Normal file
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#include <iostream>
// Product
class Product {
public:
virtual ~Product() { }
virtual void say() = 0;
};
class ConcreteProduct :public Product {
public:
ConcreteProduct() {
std::cout << "ConcreteProduct..." << std::endl;
}
void say() {
std::cout << "ConcreteProduct Say..." << std::endl;
}
~ConcreteProduct() { }
};
// Factory
class Factory {
public:
virtual Product* CreateProduct() = 0;
virtual ~Factory() { }
protected:
Factory() { }
};
class ConcreteFactory :public Factory {
public:
ConcreteFactory() {
std::cout << "ConcreteFactory..." << std::endl;
}
~ConcreteFactory() {
}
Product* CreateProduct() {
return new ConcreteProduct();
}
};
// Test
int main() {
Factory *factory = new ConcreteFactory();
Product *product = factory->CreateProduct();
product->say();
delete factory;
delete product;
return 0;
}

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#include <iostream>
using namespace std;
// Prototype
class Prototype {
public:
virtual Prototype* Clone() = 0;
virtual ~Prototype() { }
};
class ConcretePrototype :public Prototype {
public:
ConcretePrototype() { }
ConcretePrototype(const ConcretePrototype&cp) {
cout << "ConcretePrototype copy..." << endl;
}
Prototype* Clone() {
return new ConcretePrototype(*this);
}
};
int main() {
Prototype *prototype = new ConcretePrototype();
cout << prototype << endl;
Prototype* prototype1 = prototype->Clone();
cout << prototype1 << endl;
Prototype* prototype2 = prototype->Clone();
cout << prototype2 << endl;
delete prototype;
delete prototype1;
delete prototype2;
return 0;
}

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#include <iostream>
using namespace std;
class Singleton {
public:
static Singleton* Instance() {
if (!_instance) {
_instance = new Singleton();
}
return _instance;
}
private:
Singleton() { cout << "Singleton..." << endl; }
static Singleton* _instance;
};
Singleton* Singleton::_instance = nullptr;
int main() {
Singleton *singleton1 = Singleton::Instance();
cout << singleton1 << endl;
Singleton *singleton2 = Singleton::Instance();
cout << singleton2 << endl;
delete Singleton::Instance();
return 0;
}

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