391 lines
13 KiB
C
391 lines
13 KiB
C
/* A simple event-driven programming library. Originally I wrote this code
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* for the Jim's event-loop (Jim is a Tcl interpreter) but later translated
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* it in form of a library for easy reuse.
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*
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* Copyright (c) 2006-2010, Salvatore Sanfilippo <antirez at gmail dot com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdio.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include "ae.h"
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#include "zmalloc.h"
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#include "config.h"
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/* Include the best multiplexing layer supported by this system.
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* The following should be ordered by performances, descending. */
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#ifdef HAVE_EPOLL
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#include "ae_epoll.c"
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#else
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#ifdef HAVE_KQUEUE
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#include "ae_kqueue.c"
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#else
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#include "ae_select.c"
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#endif
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#endif
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aeEventLoop *aeCreateEventLoop(void) {
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aeEventLoop *eventLoop;
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int i;
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eventLoop = zmalloc(sizeof(*eventLoop));
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if (!eventLoop) return NULL;
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eventLoop->timeEventHead = NULL;
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eventLoop->timeEventNextId = 0;
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eventLoop->stop = 0;
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eventLoop->maxfd = -1;
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eventLoop->beforesleep = NULL;
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if (aeApiCreate(eventLoop) == -1) {
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zfree(eventLoop);
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return NULL;
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}
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/* Events with mask == AE_NONE are not set. So let's initialize the
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* vector with it. */
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for (i = 0; i < AE_SETSIZE; i++)
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eventLoop->events[i].mask = AE_NONE;
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return eventLoop;
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}
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void aeDeleteEventLoop(aeEventLoop *eventLoop) {
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aeApiFree(eventLoop);
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zfree(eventLoop);
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}
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void aeStop(aeEventLoop *eventLoop) {
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eventLoop->stop = 1;
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}
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int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
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aeFileProc *proc, void *clientData)
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{
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if (fd >= AE_SETSIZE) return AE_ERR;
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aeFileEvent *fe = &eventLoop->events[fd];
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if (aeApiAddEvent(eventLoop, fd, mask) == -1)
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return AE_ERR;
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fe->mask |= mask;
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if (mask & AE_READABLE) fe->rfileProc = proc;
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if (mask & AE_WRITABLE) fe->wfileProc = proc;
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fe->clientData = clientData;
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if (fd > eventLoop->maxfd)
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eventLoop->maxfd = fd;
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return AE_OK;
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}
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void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask)
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{
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if (fd >= AE_SETSIZE) return;
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aeFileEvent *fe = &eventLoop->events[fd];
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if (fe->mask == AE_NONE) return;
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fe->mask = fe->mask & (~mask);
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if (fd == eventLoop->maxfd && fe->mask == AE_NONE) {
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/* Update the max fd */
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int j;
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for (j = eventLoop->maxfd-1; j >= 0; j--)
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if (eventLoop->events[j].mask != AE_NONE) break;
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eventLoop->maxfd = j;
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}
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aeApiDelEvent(eventLoop, fd, mask);
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}
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static void aeGetTime(long *seconds, long *milliseconds)
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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*seconds = tv.tv_sec;
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*milliseconds = tv.tv_usec/1000;
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}
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static void aeAddMillisecondsToNow(long long milliseconds, long *sec, long *ms) {
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long cur_sec, cur_ms, when_sec, when_ms;
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aeGetTime(&cur_sec, &cur_ms);
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when_sec = cur_sec + milliseconds/1000;
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when_ms = cur_ms + milliseconds%1000;
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if (when_ms >= 1000) {
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when_sec ++;
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when_ms -= 1000;
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}
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*sec = when_sec;
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*ms = when_ms;
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}
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long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
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aeTimeProc *proc, void *clientData,
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aeEventFinalizerProc *finalizerProc)
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{
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long long id = eventLoop->timeEventNextId++;
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aeTimeEvent *te;
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te = zmalloc(sizeof(*te));
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if (te == NULL) return AE_ERR;
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te->id = id;
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aeAddMillisecondsToNow(milliseconds,&te->when_sec,&te->when_ms);
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te->timeProc = proc;
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te->finalizerProc = finalizerProc;
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te->clientData = clientData;
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te->next = eventLoop->timeEventHead;
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eventLoop->timeEventHead = te;
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return id;
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}
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int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id)
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{
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aeTimeEvent *te, *prev = NULL;
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te = eventLoop->timeEventHead;
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while(te) {
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if (te->id == id) {
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if (prev == NULL)
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eventLoop->timeEventHead = te->next;
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else
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prev->next = te->next;
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if (te->finalizerProc)
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te->finalizerProc(eventLoop, te->clientData);
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zfree(te);
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return AE_OK;
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}
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prev = te;
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te = te->next;
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}
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return AE_ERR; /* NO event with the specified ID found */
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}
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/* Search the first timer to fire.
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* This operation is useful to know how many time the select can be
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* put in sleep without to delay any event.
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* If there are no timers NULL is returned.
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*
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* Note that's O(N) since time events are unsorted.
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* Possible optimizations (not needed by Redis so far, but...):
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* 1) Insert the event in order, so that the nearest is just the head.
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* Much better but still insertion or deletion of timers is O(N).
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* 2) Use a skiplist to have this operation as O(1) and insertion as O(log(N)).
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*/
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static aeTimeEvent *aeSearchNearestTimer(aeEventLoop *eventLoop)
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{
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aeTimeEvent *te = eventLoop->timeEventHead;
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aeTimeEvent *nearest = NULL;
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while(te) {
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if (!nearest || te->when_sec < nearest->when_sec ||
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(te->when_sec == nearest->when_sec &&
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te->when_ms < nearest->when_ms))
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nearest = te;
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te = te->next;
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}
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return nearest;
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}
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/* Process time events */
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static int processTimeEvents(aeEventLoop *eventLoop) {
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int processed = 0;
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aeTimeEvent *te;
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long long maxId;
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te = eventLoop->timeEventHead;
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maxId = eventLoop->timeEventNextId-1;
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while(te) {
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long now_sec, now_ms;
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long long id;
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if (te->id > maxId) {
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te = te->next;
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continue;
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}
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aeGetTime(&now_sec, &now_ms);
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if (now_sec > te->when_sec ||
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(now_sec == te->when_sec && now_ms >= te->when_ms))
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{
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int retval;
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id = te->id;
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retval = te->timeProc(eventLoop, id, te->clientData);
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processed++;
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/* After an event is processed our time event list may
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* no longer be the same, so we restart from head.
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* Still we make sure to don't process events registered
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* by event handlers itself in order to don't loop forever.
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* To do so we saved the max ID we want to handle.
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*
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* FUTURE OPTIMIZATIONS:
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* Note that this is NOT great algorithmically. Redis uses
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* a single time event so it's not a problem but the right
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* way to do this is to add the new elements on head, and
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* to flag deleted elements in a special way for later
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* deletion (putting references to the nodes to delete into
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* another linked list). */
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if (retval != AE_NOMORE) {
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aeAddMillisecondsToNow(retval,&te->when_sec,&te->when_ms);
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} else {
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aeDeleteTimeEvent(eventLoop, id);
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}
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te = eventLoop->timeEventHead;
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} else {
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te = te->next;
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}
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}
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return processed;
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}
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/* Process every pending time event, then every pending file event
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* (that may be registered by time event callbacks just processed).
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* Without special flags the function sleeps until some file event
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* fires, or when the next time event occurrs (if any).
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*
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* If flags is 0, the function does nothing and returns.
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* if flags has AE_ALL_EVENTS set, all the kind of events are processed.
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* if flags has AE_FILE_EVENTS set, file events are processed.
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* if flags has AE_TIME_EVENTS set, time events are processed.
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* if flags has AE_DONT_WAIT set the function returns ASAP until all
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* the events that's possible to process without to wait are processed.
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*
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* The function returns the number of events processed. */
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int aeProcessEvents(aeEventLoop *eventLoop, int flags)
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{
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int processed = 0, numevents;
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/* Nothing to do? return ASAP */
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if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0;
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/* Note that we want call select() even if there are no
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* file events to process as long as we want to process time
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* events, in order to sleep until the next time event is ready
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* to fire. */
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if (eventLoop->maxfd != -1 ||
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((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
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int j;
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aeTimeEvent *shortest = NULL;
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struct timeval tv, *tvp;
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if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT))
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shortest = aeSearchNearestTimer(eventLoop);
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if (shortest) {
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long now_sec, now_ms;
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/* Calculate the time missing for the nearest
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* timer to fire. */
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aeGetTime(&now_sec, &now_ms);
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tvp = &tv;
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tvp->tv_sec = shortest->when_sec - now_sec;
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if (shortest->when_ms < now_ms) {
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tvp->tv_usec = ((shortest->when_ms+1000) - now_ms)*1000;
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tvp->tv_sec --;
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} else {
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tvp->tv_usec = (shortest->when_ms - now_ms)*1000;
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}
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if (tvp->tv_sec < 0) tvp->tv_sec = 0;
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if (tvp->tv_usec < 0) tvp->tv_usec = 0;
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} else {
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/* If we have to check for events but need to return
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* ASAP because of AE_DONT_WAIT we need to se the timeout
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* to zero */
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if (flags & AE_DONT_WAIT) {
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tv.tv_sec = tv.tv_usec = 0;
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tvp = &tv;
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} else {
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/* Otherwise we can block */
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tvp = NULL; /* wait forever */
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}
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}
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numevents = aeApiPoll(eventLoop, tvp);
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for (j = 0; j < numevents; j++) {
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aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
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int mask = eventLoop->fired[j].mask;
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int fd = eventLoop->fired[j].fd;
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int rfired = 0;
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/* note the fe->mask & mask & ... code: maybe an already processed
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* event removed an element that fired and we still didn't
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* processed, so we check if the event is still valid. */
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if (fe->mask & mask & AE_READABLE) {
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rfired = 1;
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fe->rfileProc(eventLoop,fd,fe->clientData,mask);
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}
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if (fe->mask & mask & AE_WRITABLE) {
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if (!rfired || fe->wfileProc != fe->rfileProc)
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fe->wfileProc(eventLoop,fd,fe->clientData,mask);
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}
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processed++;
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}
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}
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/* Check time events */
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if (flags & AE_TIME_EVENTS)
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processed += processTimeEvents(eventLoop);
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return processed; /* return the number of processed file/time events */
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}
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/* Wait for millseconds until the given file descriptor becomes
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* writable/readable/exception */
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int aeWait(int fd, int mask, long long milliseconds) {
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struct timeval tv;
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fd_set rfds, wfds, efds;
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int retmask = 0, retval;
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tv.tv_sec = milliseconds/1000;
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tv.tv_usec = (milliseconds%1000)*1000;
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FD_ZERO(&rfds);
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FD_ZERO(&wfds);
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FD_ZERO(&efds);
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if (mask & AE_READABLE) FD_SET(fd,&rfds);
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if (mask & AE_WRITABLE) FD_SET(fd,&wfds);
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if ((retval = select(fd+1, &rfds, &wfds, &efds, &tv)) > 0) {
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if (FD_ISSET(fd,&rfds)) retmask |= AE_READABLE;
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if (FD_ISSET(fd,&wfds)) retmask |= AE_WRITABLE;
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return retmask;
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} else {
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return retval;
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}
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}
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void aeMain(aeEventLoop *eventLoop) {
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eventLoop->stop = 0;
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while (!eventLoop->stop) {
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if (eventLoop->beforesleep != NULL)
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eventLoop->beforesleep(eventLoop);
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aeProcessEvents(eventLoop, AE_ALL_EVENTS);
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}
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}
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char *aeGetApiName(void) {
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return aeApiName();
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}
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void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep) {
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eventLoop->beforesleep = beforesleep;
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}
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